Learn interaction.
Make something happen.
A small island for big design questions. Explore eight premises,
play with their rules, and make the experiments your own.
Eight premises.
Eight starting points.
Each premise offers a way to think about interaction. Each promise turns that idea into something you can design. Begin at the beginning, or follow the question that interests you.
Try an idea.
Then change the rules.
You do not need to understand the whole system before you begin. Move between playing, reading, looking at other works and changing the source.
See what happens.
Try the island experiment. Change one condition and notice its consequences.
Name the idea.
Connect the behaviour to a premise, a promise and a concrete design decision.
Look beyond the island.
Compare artworks and web experiments. Follow the reading prompts into the sources.
Make it your own.
Inspect the rule, plan a variation and work towards your own editable experiment.
A field guide
you can walk through.
The bandstand, the owl clearing, the haunted pier. Every place on Interaction Island holds an experiment; every experiment opens a design question.
FOLLOW YOUR CURIOSITY.