interactive media applicationslab.

NMED 3203 / TEACHING APPROACH & BIBLIOGRAPHY

Play an idea.
Read it. Change it.

The eight premise/promise pairs are this course’s teaching framework. The publications below offer conceptual, empirical and critical lenses; they do not establish this framework as a canonical taxonomy or demonstrate the learning effectiveness of this platform.

How the learning activities connect

Editable experiments invite learners to make and inspect a change. Constructionism (Papert & Harel, 1991) and Scratch (Resnick et al., 2009) inform this making-and-remixing approach. Constructive alignment (Biggs, 1996) connects each learning goal to an activity and evidence in the remix submission.

Playing with an interface alone does not guarantee deeper learning. In ICAP (Chi & Wylie, 2014), interactive engagement refers to people constructing understanding together. The prompts therefore invite prediction, explanation and comparison, with optional peer discussion.

Feedback on a learner’s work (Hattie & Timperley, 2007) differs from the interface feedback studied in the sequencer lesson. Remix assessment can consider the artefact, the design decisions and the learner’s account of the change (Brennan & Resnick, 2012).

How to use the readings

Begin with the chapter’s Start here selection. Further readings and counterpoints are optional. Each chapter distinguishes academic publications from artist and project documentation.

Some links lead to publicly readable author or institutional copies; others lead to book records, excerpts or publications that may require library access. A publicly readable copy does not imply permission to redistribute it. This collection links to sources rather than bundling their full texts.

The research included selected full-text sections, abstracts and publisher records. Books were not read in full for this curation. The accompanying research dossier records the review depth for each work. Source links were checked during the research dated 19 October 2026; future access may change.

The full reading shelf

  1. conference paper · Accessible paper copy

    Agency Reconsidered

    Noah Wardrip-Fruin; Michael Mateas; Steven Dow; Serdar Sali (2009). Proceedings of DiGRA 2009.

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  2. book · Book / library access

    Hamlet on the Holodeck: The Future of Narrative in Cyberspace

    Janet H. Murray (2017). MIT Press.

    Updated edition; original edition 1997. ISBN 9780262533485.

    Publication / author resource ↗

  3. journal article · Accessible paper copy

    Direct Manipulation: A Step Beyond Programming Languages

    Ben Shneiderman (1983). Computer.

    16(8), 57–69

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  4. journal article · Publication / author resource

    Networked Interactivity

    Sheizaf Rafaeli; Fay Sudweeks (1997). Journal of Computer-Mediated Communication.

    2(4), article JCMC243

    Publication / author resource ↗ · DOI ↗

  5. design theory article · Publication / author resource

    What is interaction? Are there different types?

    Hugh Dubberly; Usman Haque; Paul Pangaro (2009). interactions.

    16(1), 69–75. DOI omitted: publisher endpoint inaccessible during verification.

    Publication / author resource ↗

  6. book · Publisher excerpt

    Human–Machine Reconfigurations: Plans and Situated Actions

    Lucy A. Suchman (2007). Cambridge University Press.

    2nd edition. Paperback ISBN 9780521675888. Linked PDF is an excerpt, not the full book.

    Publication / author resource ↗ · Paper / excerpt ↗

  7. journal article · Accessible paper copy

    Direct Manipulation Interfaces

    Edwin L. Hutchins; James D. Hollan; Donald A. Norman (1985). Human–Computer Interaction.

    1(4), 311–338

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  8. book · Book / library access

    The Design of Everyday Things

    Donald A. Norman (2013). Basic Books.

    Revised and expanded edition. ISBN 9780465050659.

    Publication / author resource ↗

  9. book · Book / library access

    Cybernetics: Or Control and Communication in the Animal and the Machine

    Norbert Wiener (1961). MIT Press.

    2nd edition; original edition 1948. ISBN 9780262230070.

    Publication / author resource ↗

  10. conference paper · Publication / author resource

    Temporal Trajectories in Shared Interactive Narratives

    Steve Benford; Gabriella Giannachi (2008). Proceedings of CHI 2008.

    73–82

    Publication / author resource ↗ · DOI ↗

  11. conference paper · Accessible paper copy

    How Fast is Fast Enough? A Study of the Effects of Latency in Direct-Touch Pointing Tasks

    Ricardo Jota; Albert Ng; Paul Dietz; Daniel Wigdor (2013). Proceedings of CHI 2013.

    2291–2300

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  12. journal article · Publication / author resource

    Slow Technology—Designing for Reflection

    Lars Hallnäs; Johan Redström (2001). Personal and Ubiquitous Computing.

    5(3), 201–212. Author page indexed; direct retrieval failed.

    Publication / author resource ↗ · DOI ↗

  13. conference paper · Accessible paper copy

    Technology Affordances

    William W. Gaver (1991). Proceedings of CHI 1991.

    79–84

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  14. journal article · Publication / author resource

    Defining Game Mechanics

    Miguel Sicart (2008). Game Studies.

    8(2)

    Publication / author resource ↗

  15. workshop paper · Accessible paper copy

    MDA: A Formal Approach to Game Design and Game Research

    Robin Hunicke; Marc LeBlanc; Robert Zubek (2004). AAAI Workshop on Challenges in Game AI.

    AAAI Technical Report WS-04-04

    Publication / author resource ↗ · Paper / excerpt ↗

  16. journal article · Accessible paper copy

    Understanding and Using Context

    Anind K. Dey (2001). Personal and Ubiquitous Computing.

    5(1), 4–7

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  17. journal article · Accessible paper copy

    What We Talk About When We Talk About Context

    Paul Dourish (2004). Personal and Ubiquitous Computing.

    8(1), 19–30

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  18. conference paper · Accessible paper copy

    Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms

    Hiroshi Ishii; Brygg Ullmer (1997). Proceedings of CHI 1997.

    234–241. DOI omitted from export; institutional record and paper consulted.

    Publication / author resource ↗ · Paper / excerpt ↗

  19. conference paper · Publication / author resource

    Flocks, Herds, and Schools: A Distributed Behavioral Model

    Craig W. Reynolds (1987). Computer Graphics / SIGGRAPH 1987.

    21(4), 25–34. Author page links full article.

    Publication / author resource ↗ · DOI ↗

  20. conference paper · Accessible paper copy

    The Open and the Closed: Games of Emergence and Games of Progression

    Jesper Juul (2002). Computer Games and Digital Cultures Conference Proceedings.

    323–329. Tampere University Press.

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  21. journal article · Publication / author resource

    Dynamic Models of Segregation

    Thomas C. Schelling (1971). The Journal of Mathematical Sociology.

    1(2), 143–186

    Publication / author resource ↗ · DOI ↗

  22. conference paper · Publication / author resource

    A Behavior Model for Persuasive Design

    B. J. Fogg (2009). Proceedings of Persuasive 2009.

    Original paper link on official resource opens a Google Drive viewer; reliable direct full-text access not confirmed.

    Publication / author resource ↗ · DOI ↗

  23. book · Book / library access

    Speculative Everything: Design, Fiction, and Social Dreaming

    Anthony Dunne; Fiona Raby (2013). MIT Press.

    ISBN 9780262019842. A 2024 paperback reissue has a new preface; citation here is to the 2013 edition.

    Publication / author resource ↗

  24. open access book · Open-access book

    Design Justice: Community-Led Practices to Build the Worlds We Need

    Sasha Costanza-Chock (2020). MIT Press.

    Publication / author resource ↗ · Paper / excerpt ↗

  25. conference paper · Accessible paper copy

    Research through Design as a Method for Interaction Design Research in HCI

    John Zimmerman; Jodi Forlizzi; Shelley Evenson (2007). Proceedings of CHI 2007.

    493–502

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  26. book chapter · Publication / author resource

    Situating Constructionism

    Seymour Papert; Idit Harel (1991). Constructionism, edited by Idit Harel and Seymour Papert. Ablex Publishing.

    Publication / author resource ↗

  27. journal article · Publication / author resource

    Scratch: Programming for All

    Mitchel Resnick; John Maloney; Andrés Monroy-Hernández; Natalie Rusk; Evelyn Eastmond; Karen Brennan; Amon Millner; Eric Rosenbaum; Jay Silver; Brian Silverman; Yasmin Kafai (2009). Communications of the ACM.

    52(11), 60–67. Author list checked against MIT Scratch research listing.

    Publication / author resource ↗ · DOI ↗

  28. conference paper · Publication / author resource

    New Frameworks for Studying and Assessing the Development of Computational Thinking

    Karen Brennan; Mitchel Resnick (2012). American Educational Research Association annual meeting.

    AERA 2012 conference paper; not a journal article. Linked institutional PDF was access restricted.

    Publication / author resource ↗

  29. journal article · Accessible paper copy

    The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes

    Michelene T. H. Chi; Ruth Wylie (2014). Educational Psychologist.

    49(4), 219–243

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  30. journal article · Publication / author resource

    Enhancing Teaching through Constructive Alignment

    John Biggs (1996). Higher Education.

    32(3), 347–364

    Publication / author resource ↗ · DOI ↗

  31. review article · Accessible paper copy

    The Power of Feedback

    John Hattie; Helen Timperley (2007). Review of Educational Research.

    77(1), 81–112

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  32. design method article · Publication / author resource

    Annotated Portfolios

    William Gaver; John Bowers (2012). interactions.

    19(4), 40–49

    Publication / author resource ↗ · DOI ↗

  33. journal article · Accessible paper copy

    The art of interaction

    Ernest Edmonds (2010). Digital Creativity.

    21(4), 257–264. Volume year 2010; online publication 2011.

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗

  34. book chapter · Publication / author resource

    Transforming Mirrors: Subjectivity and Control in Interactive Media

    David Rokeby (1995). Critical Issues in Electronic Media, edited by Simon Penny. SUNY Press.

    Publication / author resource ↗

  35. conference paper · Accessible paper copy

    Social Immersive Media: Pursuing Best Practices for Multi-user Interactive Camera/Projector Exhibits

    Scott S. Snibbe; Hayes S. Raffle (2009). Proceedings of CHI 2009.

    1447–1456

    Publication / author resource ↗ · DOI ↗ · Paper / excerpt ↗